Projects

Kintsugi 3D

User Experience research, design, and development
May 2025-Present

Project Info Site

Viewer GitHub Repo

Kintsugi 3D is a software solution to enhance photogrammetry efforts at cultural heritage institutions with 2 applications: Builder and Viewer. My role in the project is contributing to the artifact configuration settings, which targets collection curators looking to configure properties for models to give public users the best experience when viewing models in the program. I am completing full-stack design and development of the user experience, including talking with stakeholders to learn goals and pain points, wireframing and ideating, designing and iterating on interface solutions, and finally implementing them using the Godot application.

Cafe Noir

User Experience Research & Figma Prototype
March 2025

Figma Prototype

Process Slide Deck

This project was particularly rewarding by pushing me back into web and UI design. This project also particularly highlights my skills in Figma using layout tools and interactivity. It also built upon my existing UX research knowledge and allowed me to build a full brand and prototype website from scratch.

Esquelito

3D Rhythm Platformer
Lead Producer, UX and General Developer, Marketing Team
September 2025-May 2026

Website

Esquelito is a 3D Rhythm Platform game, which is being developed by Skeletal Sync, a team of 13 people in a 9 month span. My roles include Lead Producer and Project Manager, UX Researcher and Developer, other general development, and being on the marketing team to advertise our game.

SIS Redesign

User Experience Research & Paper Prototype
October 2025

Process Slide Deck

I have worked on UX research in the past, but this case study project helped me break down the initial research and prototyping steps, focusing on aspects such as a competitive analysis and completing real user interviews. After completing research, this project focused on creating a low-fidelity prototype for the redesign task. This prototype was done on paper and included completing user tests with said paper prototype. My research and prototype process is available to view in the linked slide deck, which is a cleaned and tightened version of the entire process.